Why Is Maneuver Planner So Slow Mechjeb

Why Is Maneuver Planner So Slow Mechjeb - I'm trying to do a transfer to an asteroid using mechjeb, because i can't seem to figure out a good transfer window by myself. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version. Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. What i would recommend is to create the node, but don't. If i hit space bar to get rid of the bottom. You'll need to warp to a closer time in order for the maneuver node to actually stabilize.

You'll need to warp to a closer time in order for the maneuver node to actually stabilize. I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. I'm trying to do a transfer to an asteroid using mechjeb, because i can't seem to figure out a good transfer window by myself. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. What i would recommend is to create the node, but don't. Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. If i hit space bar to get rid of the bottom.

I'm trying to do a transfer to an asteroid using mechjeb, because i can't seem to figure out a good transfer window by myself. If i hit space bar to get rid of the bottom. I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. You'll need to warp to a closer time in order for the maneuver node to actually stabilize. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined. What i would recommend is to create the node, but don't. I'm using mechjeb 2.7 (via ckan) with a bunch of other mods (mod_list.txt) and the current ksp steam version.

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I'm Using Mechjeb 2.7 (Via Ckan) With A Bunch Of Other Mods (Mod_List.txt) And The Current Ksp Steam Version.

What i would recommend is to create the node, but don't. Whenever i plan a maneuver node and have mechjeb execute it, the burn is executed 20+ seconds too late, affecting the. If i hit space bar to get rid of the bottom. You'll need to warp to a closer time in order for the maneuver node to actually stabilize.

I'm Trying To Do A Transfer To An Asteroid Using Mechjeb, Because I Can't Seem To Figure Out A Good Transfer Window By Myself.

I have noticed that the latest versions of mechjeb start execution burns when the craft/rocket reach the maneuver node. I would imagine it is because the olex calculator assumes the orbits are perfect circles and not inclined.

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