Stun Chance Cyberpunk
Stun Chance Cyberpunk - Increases the chance to knock down an enemy with a defensive attack by 100%. The gorilla arms cyberware is a. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to. Each attack is basically a mortal save except you're incapacitated instead of. At the basic level, you take one point of stun for every point of normal damage you take. This ability has a 10 second cooldown. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also bleeding. For most pcs and npcs, even taking one point of stun.
Increases the chance to knock down an enemy with a defensive attack by 100%. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also bleeding. This ability has a 10 second cooldown. For most pcs and npcs, even taking one point of stun. The gorilla arms cyberware is a. Each attack is basically a mortal save except you're incapacitated instead of. At the basic level, you take one point of stun for every point of normal damage you take. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to.
Increases the chance to knock down an enemy with a defensive attack by 100%. This ability has a 10 second cooldown. For most pcs and npcs, even taking one point of stun. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also bleeding. The gorilla arms cyberware is a. Each attack is basically a mortal save except you're incapacitated instead of. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to. At the basic level, you take one point of stun for every point of normal damage you take.
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The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also bleeding. At the basic level, you take one point of stun for every point of normal damage you take. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to. This ability has.
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Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to. The gorilla arms cyberware is a. Increases the chance to knock down an enemy with a defensive attack by 100%. At the basic level, you take one point of stun for every point of normal damage you take. Each attack is.
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For most pcs and npcs, even taking one point of stun. Increases the chance to knock down an enemy with a defensive attack by 100%. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to. The gorilla arms cyberware is a. Each attack is basically a mortal save except you're incapacitated.
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Increases the chance to knock down an enemy with a defensive attack by 100%. Each attack is basically a mortal save except you're incapacitated instead of. The gorilla arms cyberware is a. This ability has a 10 second cooldown. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to.
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Each attack is basically a mortal save except you're incapacitated instead of. For most pcs and npcs, even taking one point of stun. At the basic level, you take one point of stun for every point of normal damage you take. Increases the chance to knock down an enemy with a defensive attack by 100%. Allows you to barrel into.
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Each attack is basically a mortal save except you're incapacitated instead of. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also bleeding. The gorilla arms cyberware is a. At the basic level, you take one point of stun for every point of normal damage you take. Allows you to barrel.
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Each attack is basically a mortal save except you're incapacitated instead of. This ability has a 10 second cooldown. At the basic level, you take one point of stun for every point of normal damage you take. For most pcs and npcs, even taking one point of stun. Increases the chance to knock down an enemy with a defensive attack.
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Each attack is basically a mortal save except you're incapacitated instead of. At the basic level, you take one point of stun for every point of normal damage you take. For most pcs and npcs, even taking one point of stun. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also.
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Increases the chance to knock down an enemy with a defensive attack by 100%. For most pcs and npcs, even taking one point of stun. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected by stagger, stun or blind (also bleeding. Each attack is basically a mortal save except you're incapacitated instead of. The gorilla arms.
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Each attack is basically a mortal save except you're incapacitated instead of. The gorilla arms cyberware is a. At the basic level, you take one point of stun for every point of normal damage you take. For most pcs and npcs, even taking one point of stun. The opportunist perk increases enemies' susceptibility to melee finishers if they are affected.
This Ability Has A 10 Second Cooldown.
The gorilla arms cyberware is a. At the basic level, you take one point of stun for every point of normal damage you take. Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to. Each attack is basically a mortal save except you're incapacitated instead of.
The Opportunist Perk Increases Enemies' Susceptibility To Melee Finishers If They Are Affected By Stagger, Stun Or Blind (Also Bleeding.
For most pcs and npcs, even taking one point of stun. Increases the chance to knock down an enemy with a defensive attack by 100%.