Rimworld Preferred Xenotype

Rimworld Preferred Xenotype - If you set a preferred, then edit that race in any way, then they will not be the. Ideoligion was set that this custom. But why not hated xenotypes instead? It is very picky about what is a preferred xenotype. This turns to a −2 mood (or higher). I created a custom xenotype for a playthrough with the intent of starting a family colony. Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes.

But why not hated xenotypes instead? It is very picky about what is a preferred xenotype. If you set a preferred, then edit that race in any way, then they will not be the. Ideoligion was set that this custom. Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes. I created a custom xenotype for a playthrough with the intent of starting a family colony. This turns to a −2 mood (or higher).

It is very picky about what is a preferred xenotype. If you set a preferred, then edit that race in any way, then they will not be the. I created a custom xenotype for a playthrough with the intent of starting a family colony. But why not hated xenotypes instead? Ideoligion was set that this custom. This turns to a −2 mood (or higher). Preferred xenotypes give +2 mood if every colonist is one of up to three preferred xenotypes.

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Ideoligion Was Set That This Custom.

If you set a preferred, then edit that race in any way, then they will not be the. It is very picky about what is a preferred xenotype. This turns to a −2 mood (or higher). I created a custom xenotype for a playthrough with the intent of starting a family colony.

Preferred Xenotypes Give +2 Mood If Every Colonist Is One Of Up To Three Preferred Xenotypes.

But why not hated xenotypes instead?

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