Ray Of Enfeeblement
Ray Of Enfeeblement - On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. At the end of each of the target's turns, it. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. Make a ranged spell attack against the target. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. A black beam of enervating energy springs from your finger toward a creature within range. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. A black beam of enervating energy springs from your finger toward a creature within range.
A black beam of enervating energy springs from your finger toward a creature within range. You must succeed on a ranged touch attack to strike a target. Make a ranged spell attack against the target. Make a ranged spell attack against the target. At the end of each of the target's turns, it. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum.
Make a ranged spell attack against the target. You must succeed on a ranged touch attack to strike a target. A black beam of enervating energy springs from your finger toward a creature within range. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. A coruscating ray springs from your hand. On a hit, the target deals only half damage with weapon. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target.
Ray of Enfeeblement 5E D&D Spell Description and Guide
On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range.
Ray of Enfeeblement 5e Gets Better with Age — Caverns & Creatures
You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. A black beam of enervating energy springs from your finger toward a creature within.
Ray of Enfeeblement · Adventures in the Realms (AFR) 116
A coruscating ray springs from your hand. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range. At the end of each of the target's turns, it.
Ray of Enfeeblement MtG Art from Adventures in the Realms Set
Make a ranged spell attack against the target. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. On a hit, the target deals only half damage with weapon. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target.
Ray of Enfeeblement (spell) The Authentic D&D Wiki
Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. Make a ranged spell attack against the target.
Ray of Enfeeblement 5E D&D Spell Description and Guide
The subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum. Make a ranged spell attack against the target. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon attacks that use strength until the spell.
Ray of Enfeeblement 5E D&D Spell Description and Guide
At the end of each of the target's turns, it. A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon attacks that use strength until.
Ray of enfeeblement Realms Wiki FANDOM powered by Wikia
Make a ranged spell attack against the target. At the end of each of the target's turns, it. On a hit, the target deals only half damage with weapon. A black beam of enervating energy springs from your finger toward a creature within range. On a hit, the target deals only half damage with weapon attacks that use strength until.
Ray of Enfeeblement · Adventures in the Realms (AFR) 116
On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target. At the end of each of the target's turns, it. Make a ranged spell attack against the target. You must succeed on a ranged touch attack to strike a target.
Ray of Enfeeblement 5E D&D Spell Description and Guide
At the end of each of the target's turns, it. On a hit, the target deals only half damage with weapon. A coruscating ray springs from your hand. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. A black beam of enervating energy springs from your finger toward a creature.
The Subject Takes A Penalty To Strength Equal To 1D6+1 Per Two Caster Levels (Maximum.
A black beam of enervating energy springs from your finger toward a creature within range. On a hit, the target deals only half damage with weapon. Make a ranged spell attack against the target. Make a ranged spell attack against the target.
You Must Succeed On A Ranged Touch Attack To Strike A Target.
On a hit, the target deals only half damage with weapon. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. Make a ranged spell attack against the target. A black beam of enervating energy springs from your finger toward a creature within range.
At The End Of Each Of The Target's Turns, It.
A coruscating ray springs from your hand.