Quickened Spell 5E
Quickened Spell 5E - Each lunar phase is associated with spells of the following schools of magic: Make a melee spell attack against a creature within your reach. Starting at 6th level, lunar phases influence your metamagic. Quickened healing (optional) also at 4th level, as an action, you can spend 2 ki points and roll a martial arts die. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Spell name school casting time range duration components; You regain a number of hit points equal to the number rolled plus your proficiency.
On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. You regain a number of hit points equal to the number rolled plus your proficiency. Spell name school casting time range duration components; Starting at 6th level, lunar phases influence your metamagic. Each lunar phase is associated with spells of the following schools of magic: Quickened healing (optional) also at 4th level, as an action, you can spend 2 ki points and roll a martial arts die. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Make a melee spell attack against a creature within your reach.
Starting at 6th level, lunar phases influence your metamagic. Make a melee spell attack against a creature within your reach. Spell name school casting time range duration components; You regain a number of hit points equal to the number rolled plus your proficiency. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Quickened healing (optional) also at 4th level, as an action, you can spend 2 ki points and roll a martial arts die. Each lunar phase is associated with spells of the following schools of magic: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
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Make a melee spell attack against a creature within your reach. You regain a number of hit points equal to the number rolled plus your proficiency. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Spell name school casting time range duration components; Each lunar phase.
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On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Make a melee spell attack against a creature within your reach. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1.
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You regain a number of hit points equal to the number rolled plus your proficiency. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Each lunar phase is associated with spells of the following schools of magic: Make a melee spell attack against a creature within.
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When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Each lunar phase is associated with spells of the following schools of magic: On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to.
Quickened Spell 5e Guide a SpeedCasting Spell Slinger
Each lunar phase is associated with spells of the following schools of magic: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Starting at 6th level, lunar phases influence your metamagic. You regain a number of hit points.
Quickened Spell 5e Guide a SpeedCasting Spell Slinger
Each lunar phase is associated with spells of the following schools of magic: You regain a number of hit points equal to the number rolled plus your proficiency. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic.
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Quickened healing (optional) also at 4th level, as an action, you can spend 2 ki points and roll a martial arts die. You regain a number of hit points equal to the number rolled plus your proficiency. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt..
Quickened Spell 5e Guide a SpeedCasting Spell Slinger
Each lunar phase is associated with spells of the following schools of magic: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to.
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When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Each lunar phase is associated with spells of the following schools of magic: On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to.
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Each lunar phase is associated with spells of the following schools of magic: Quickened healing (optional) also at 4th level, as an action, you can spend 2 ki points and roll a martial arts die. You regain a number of hit points equal to the number rolled plus your proficiency. Make a melee spell attack against a creature within your.
You Regain A Number Of Hit Points Equal To The Number Rolled Plus Your Proficiency.
On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Spell name school casting time range duration components; Quickened healing (optional) also at 4th level, as an action, you can spend 2 ki points and roll a martial arts die. Each lunar phase is associated with spells of the following schools of magic:
Starting At 6Th Level, Lunar Phases Influence Your Metamagic.
Make a melee spell attack against a creature within your reach. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.