Pathfinder Haste
Pathfinder Haste - Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Support and cc spells are generally accepted as better than attacking. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Haste is the most powerful spell in the game and making it permanent is awesome. As long as you have wizard in your. 1 ally boost and party boost on higher levels. I would argue support is better. To me it feels like spell that could be split into 2 parts. Giving haste as a focus spell to the magus would make that level 14 feat. You can get perma haste regardless of your mythic path choice if you roll a merc.
I would argue support is better. You can divide all spells into 3 categories. To me it feels like spell that could be split into 2 parts. Support and cc spells are generally accepted as better than attacking. 1 ally boost and party boost on higher levels. Haste is the most powerful spell in the game and making it permanent is awesome. As long as you have wizard in your. You can get perma haste regardless of your mythic path choice if you roll a merc. Giving haste as a focus spell to the magus would make that level 14 feat. But haste to me stands out a lot.
Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. As long as you have wizard in your. You can get perma haste regardless of your mythic path choice if you roll a merc. Haste is the most powerful spell in the game and making it permanent is awesome. I would argue support is better. Giving haste as a focus spell to the magus would make that level 14 feat. To me it feels like spell that could be split into 2 parts. You can divide all spells into 3 categories. 1 ally boost and party boost on higher levels.
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You can divide all spells into 3 categories. Support and cc spells are generally accepted as better than attacking. Giving haste as a focus spell to the magus would make that level 14 feat. To me it feels like spell that could be split into 2 parts. As long as you have wizard in your.
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I would argue support is better. But haste to me stands out a lot. Haste is the most powerful spell in the game and making it permanent is awesome. Support and cc spells are generally accepted as better than attacking. You can divide all spells into 3 categories.
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1 ally boost and party boost on higher levels. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. Giving haste as a focus spell to the magus would make that level 14 feat. You can divide all spells into 3 categories. To me it feels like spell that could be.
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Support and cc spells are generally accepted as better than attacking. Giving haste as a focus spell to the magus would make that level 14 feat. You can divide all spells into 3 categories. I would argue support is better. You can get perma haste regardless of your mythic path choice if you roll a merc.
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You can get perma haste regardless of your mythic path choice if you roll a merc. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. As long as you have wizard in your. Support and cc spells are generally accepted as better than attacking. You can divide all spells into.
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To me it feels like spell that could be split into 2 parts. 1 ally boost and party boost on higher levels. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Though haste is only a 3rd level spell, it does a.
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Support and cc spells are generally accepted as better than attacking. As long as you have wizard in your. Though haste is only a 3rd level spell, it does a lot to solve the magus' action economy issues. You can get perma haste regardless of your mythic path choice if you roll a merc. But haste to me stands out.
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Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites at. Giving haste as a focus spell to the magus would make that level 14 feat. You can get perma haste regardless of your mythic path choice if you roll a merc. But haste.
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I would argue support is better. But haste to me stands out a lot. Support and cc spells are generally accepted as better than attacking. 1 ally boost and party boost on higher levels. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites.
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Giving haste as a focus spell to the magus would make that level 14 feat. Support and cc spells are generally accepted as better than attacking. You can divide all spells into 3 categories. Four falchion attacks at +11/+11/+6/+1 and a bite at +6 (not counting haste's attack bonus, only bab), or three falchion attacks at +11/+6/+1 and two bites.
1 Ally Boost And Party Boost On Higher Levels.
Support and cc spells are generally accepted as better than attacking. As long as you have wizard in your. You can get perma haste regardless of your mythic path choice if you roll a merc. Giving haste as a focus spell to the magus would make that level 14 feat.
Though Haste Is Only A 3Rd Level Spell, It Does A Lot To Solve The Magus' Action Economy Issues.
Haste is the most powerful spell in the game and making it permanent is awesome. I would argue support is better. To me it feels like spell that could be split into 2 parts. You can divide all spells into 3 categories.
Four Falchion Attacks At +11/+11/+6/+1 And A Bite At +6 (Not Counting Haste's Attack Bonus, Only Bab), Or Three Falchion Attacks At +11/+6/+1 And Two Bites At.
But haste to me stands out a lot.