Ottos Irresistible Dance 5E
Ottos Irresistible Dance 5E - Shuffling, tapping its feet, and capering for the duration. The target begins a comic dance in place: A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. One creature that you can see within range must make a wisdom saving throw. On a successful save, the target dances comically until the end of its. Shuffling, tapping its feet, and capering for the duration. Choose one creature that you can see within range. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. The target begins a comic dance in place: On a successful save, the target dances comically until the end of its.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. On a successful save, the target dances comically until the end of its. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Shuffling, tapping its feet, and capering for the duration. One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Choose one creature that you can see within range. The target begins a comic dance in place: One creature that you can see within range must make a wisdom saving throw. The target begins a comic dance in place:
One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. One creature that you can see within range must make a wisdom saving throw. The target begins a comic dance in place: Shuffling, tapping its feet, and capering for the duration. Choose one creature that you can see within range. On a successful save, the target dances comically until the end of its. The target begins a comic dance in place: Choose one creature that you can see within range.
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A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. On a successful save, the target dances comically until the end of its. Choose one creature that you can see within range. A dancing creature must use all its movement to dance without leaving its space and has.
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A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. A dancing creature must use all its movement to dance without leaving its space and has.
Otto's Irresistible Dance is never wasted r/wizardposting
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. On a successful save, the target dances comically until the end of its. The target begins.
When you cast Otto’s Irresistible Dance on the BBEG and he fails his
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. On a successful save, the target dances comically until the end of its. Shuffling, tapping its feet, and capering for the duration. The target begins a comic dance in place: One creature that you can see within range.
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Choose one creature that you can see within range. One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Choose one creature that you can see within range. One creature that you can see.
When the Bard casts “Otto's Irresistible Slow Dance” and saves the day
The target begins a comic dance in place: Choose one creature that you can see within range. One creature that you can see within range must make a wisdom saving throw. Shuffling, tapping its feet, and capering for the duration. On a successful save, the target dances comically until the end of its.
Otto´s Irresistible Dance Enchantment Magic DungeonCrawling
On a successful save, the target dances comically until the end of its. One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. The target begins a comic dance in place: Choose one creature.
Baldur's Gate 3 Level 6 Spell Otto's Irresistible Dance Bards
One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Choose one creature that you can see within range. A dancing creature must use all its movement to dance without leaving its space and.
Otto's Irresistible Dance, on groups? r/DnD
On a successful save, the target dances comically until the end of its. The target begins a comic dance in place: A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Shuffling, tapping its feet, and capering for the duration. Choose one creature that you can see within.
Otto's Irresistible Dance Baldur's Gate 3 Database Gamer Guides®
The target begins a comic dance in place: Shuffling, tapping its feet, and capering for the duration. One creature that you can see within range must make a wisdom saving throw. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. Choose one creature that you can see.
On A Successful Save, The Target Dances Comically Until The End Of Its.
Choose one creature that you can see within range. Shuffling, tapping its feet, and capering for the duration. One creature that you can see within range must make a wisdom saving throw. The target begins a comic dance in place:
Choose One Creature That You Can See Within Range.
Shuffling, tapping its feet, and capering for the duration. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and. One creature that you can see within range must make a wisdom saving throw.
The Target Begins A Comic Dance In Place:
On a successful save, the target dances comically until the end of its. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and.