Occult Vs Blood Elden Ring
Occult Vs Blood Elden Ring - Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Blood/poison seems like it's more. Difference of blood loss increase between occult and blood on my mace was less than 10. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points. I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though.
Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Blood/poison seems like it's more. Occult is only really good for weapons that have innate bleed scaling, though. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. I vastly prefer occult over blood for high arcane builds. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in.
I vastly prefer occult over blood for high arcane builds. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. Blood/poison seems like it's more. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult affinity improved blood loss on my mace by 30 points. Occult is only really good for weapons that have innate bleed scaling, though. Difference of blood loss increase between occult and blood on my mace was less than 10.
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Occult affinity improved blood loss on my mace by 30 points. Blood/poison seems like it's more. I vastly prefer occult over blood for high arcane builds. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Bleed applies a certain amount of blood loss to weapons,.
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All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Blood/poison seems like it's more. Occult is only really.
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Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. Difference of blood loss increase between occult and blood.
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Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. I vastly prefer occult over blood for high arcane builds. Occult affinity improved blood loss.
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Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. I vastly prefer occult over blood for high arcane builds. Occult affinity improved blood loss on my mace by 30 points. All occult type affinities will lower all native status buildups on the.
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I vastly prefer occult over blood for high arcane builds. Occult is only really good for weapons that have innate bleed scaling, though. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in. Blood/poison seems like it's more. Bleed applies a certain amount of.
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Occult affinity improved blood loss on my mace by 30 points. Blood/poison seems like it's more. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Occult is only really good for weapons that have innate bleed scaling, though. Difference of blood loss increase between occult and blood on my mace was.
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Difference of blood loss increase between occult and blood on my mace was less than 10. Occult affinity improved blood loss on my mace by 30 points. Blood/poison seems like it's more. I vastly prefer occult over blood for high arcane builds. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible.
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Blood/poison seems like it's more. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. All occult type affinities will lower all native status buildups on the weapon they are applied to, but will allow these buildups to scale. I vastly prefer occult over blood for high arcane builds. Difference of blood.
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I vastly prefer occult over blood for high arcane builds. Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc. Difference of blood loss increase.
All Occult Type Affinities Will Lower All Native Status Buildups On The Weapon They Are Applied To, But Will Allow These Buildups To Scale.
Difference of blood loss increase between occult and blood on my mace was less than 10. Occult is only really good for weapons that have innate bleed scaling, though. Blood/poison seems like it's more. Occult causes the innate bleed to scale with arc, eventually achieving higher bleed than blood with enough arc.
Occult Affinity Improved Blood Loss On My Mace By 30 Points.
Bleed applies a certain amount of blood loss to weapons, which is good for weapons that don't naturally have it, but it overides the build up of. I vastly prefer occult over blood for high arcane builds. Occult is good for weapons that have innate bleed since the bleed build loss up is almost negligible compared to the physical damage you get in.