Ken Di Blockstring

Ken Di Blockstring - There's not a lot of true blockstrings in sf, where you're just stuck blocking with no gaps (what some people would call being jailed). When canceling a normal into drive rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. Most characters have at least 1 or 2 moves which are from base slightly plus or neutral on block, using those you can then. Up close crouching jabs are a pretty good poke and combo starter, if the enemy is blocking, throw a fireball at the end to keep it safe. Content creator / pro player broski has released a new video that delves into explaining and analyzing exactly what makes. Every move has startup frames, which means you can interrupt it with a faster move (if your character has one).

Content creator / pro player broski has released a new video that delves into explaining and analyzing exactly what makes. There's not a lot of true blockstrings in sf, where you're just stuck blocking with no gaps (what some people would call being jailed). Every move has startup frames, which means you can interrupt it with a faster move (if your character has one). When canceling a normal into drive rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. Most characters have at least 1 or 2 moves which are from base slightly plus or neutral on block, using those you can then. Up close crouching jabs are a pretty good poke and combo starter, if the enemy is blocking, throw a fireball at the end to keep it safe.

Up close crouching jabs are a pretty good poke and combo starter, if the enemy is blocking, throw a fireball at the end to keep it safe. Content creator / pro player broski has released a new video that delves into explaining and analyzing exactly what makes. When canceling a normal into drive rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. Most characters have at least 1 or 2 moves which are from base slightly plus or neutral on block, using those you can then. Every move has startup frames, which means you can interrupt it with a faster move (if your character has one). There's not a lot of true blockstrings in sf, where you're just stuck blocking with no gaps (what some people would call being jailed).

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Every Move Has Startup Frames, Which Means You Can Interrupt It With A Faster Move (If Your Character Has One).

When canceling a normal into drive rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. There's not a lot of true blockstrings in sf, where you're just stuck blocking with no gaps (what some people would call being jailed). Up close crouching jabs are a pretty good poke and combo starter, if the enemy is blocking, throw a fireball at the end to keep it safe. Most characters have at least 1 or 2 moves which are from base slightly plus or neutral on block, using those you can then.

Content Creator / Pro Player Broski Has Released A New Video That Delves Into Explaining And Analyzing Exactly What Makes.

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