Hunters Mark Ability

Hunters Mark Ability - Concentration, up to 1 hour you. Hunter’s mark level 1 divination (ranger) casting time: Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry. You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the.

You choose a creature you can see within range and mystically mark it as your quarry. Hunter’s mark level 1 divination (ranger) casting time: Concentration, up to 1 hour you. Until the spell ends, you deal an extra 1d6 damage to the. Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry.

You choose a creature you can see within range and mystically mark it as your quarry. Concentration, up to 1 hour you. You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the. Until the spell ends, you deal an extra 1d6 damage to the. Hunter’s mark level 1 divination (ranger) casting time:

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Hunter’s Mark Level 1 Divination (Ranger) Casting Time:

Until the spell ends, you deal an extra 1d6 damage to the. Until the spell ends, you deal an extra 1d6 damage to the. You choose a creature you can see within range and mystically mark it as your quarry. You choose a creature you can see within range and mystically mark it as your quarry.

Concentration, Up To 1 Hour You.

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