How To Get Nameplates Not To Stack Wow

How To Get Nameplates Not To Stack Wow - Hi, for a while now my nameplates refuse to stack. It’s on stacking in the interface options, but this is the result most of the time:. I set my nameplates to stacking, but when the tank pulls a big mob, like in fall, i find it hard to interrupt certain mobs. Do /dump c_cvar.grtcvar (nameplatemotion) before and after you restart the game and see if the value is the same. I would like to have the nameplates 'growing' downwards instead of overlapping when there's no more space near the top, and only start. Trying to figure out a way to make enemy and friendly nameplates independent of eachother, so they dont stack on top of another.

Do /dump c_cvar.grtcvar (nameplatemotion) before and after you restart the game and see if the value is the same. It’s on stacking in the interface options, but this is the result most of the time:. Trying to figure out a way to make enemy and friendly nameplates independent of eachother, so they dont stack on top of another. Hi, for a while now my nameplates refuse to stack. I set my nameplates to stacking, but when the tank pulls a big mob, like in fall, i find it hard to interrupt certain mobs. I would like to have the nameplates 'growing' downwards instead of overlapping when there's no more space near the top, and only start.

Do /dump c_cvar.grtcvar (nameplatemotion) before and after you restart the game and see if the value is the same. Trying to figure out a way to make enemy and friendly nameplates independent of eachother, so they dont stack on top of another. I would like to have the nameplates 'growing' downwards instead of overlapping when there's no more space near the top, and only start. It’s on stacking in the interface options, but this is the result most of the time:. Hi, for a while now my nameplates refuse to stack. I set my nameplates to stacking, but when the tank pulls a big mob, like in fall, i find it hard to interrupt certain mobs.

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I Set My Nameplates To Stacking, But When The Tank Pulls A Big Mob, Like In Fall, I Find It Hard To Interrupt Certain Mobs.

It’s on stacking in the interface options, but this is the result most of the time:. Hi, for a while now my nameplates refuse to stack. Do /dump c_cvar.grtcvar (nameplatemotion) before and after you restart the game and see if the value is the same. Trying to figure out a way to make enemy and friendly nameplates independent of eachother, so they dont stack on top of another.

I Would Like To Have The Nameplates 'Growing' Downwards Instead Of Overlapping When There's No More Space Near The Top, And Only Start.

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