Hauling Takes Forever Rimworld

Hauling Takes Forever Rimworld - For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. So i've had this bug for a while now, even when there's a free stockpile zone the pawn will just stand forever or until a job of greater priority becomes. A good vanilla way to make hauling less painful is to outsource it from your pawns to hauling animals or robots. You can do this with. You can do this with an animal. Designate a caravan loading spot near the crop. Instead here is what i do. Set their hauling priority to 2 and everything else to 4 except patient/doctor/firefighting which should be. Have one dedicated hauler for every 10 colonists. However, every so often one of my colonists picks up a nearby rock on the field (which haven't been hauled off, i have no idea why) and starts to just.

Instead here is what i do. You can do this with. Set their hauling priority to 2 and everything else to 4 except patient/doctor/firefighting which should be. So i've had this bug for a while now, even when there's a free stockpile zone the pawn will just stand forever or until a job of greater priority becomes. For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. When that haul comes in it would take forever to haul across the map. You can do this with an animal. Have one dedicated hauler for every 10 colonists. A good vanilla way to make hauling less painful is to outsource it from your pawns to hauling animals or robots.

Set their hauling priority to 2 and everything else to 4 except patient/doctor/firefighting which should be. For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. Have one dedicated hauler for every 10 colonists. When that haul comes in it would take forever to haul across the map. You can do this with an animal. A good vanilla way to make hauling less painful is to outsource it from your pawns to hauling animals or robots. I have 1 guy (good at plants), doing the actual harvesting, and then my other pawn basically just doing the hauling. So i've had this bug for a while now, even when there's a free stockpile zone the pawn will just stand forever or until a job of greater priority becomes. Instead here is what i do.

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A Good Vanilla Way To Make Hauling Less Painful Is To Outsource It From Your Pawns To Hauling Animals Or Robots.

You can do this with. Instead here is what i do. Designate a caravan loading spot near the crop. Set their hauling priority to 2 and everything else to 4 except patient/doctor/firefighting which should be.

However, Every So Often One Of My Colonists Picks Up A Nearby Rock On The Field (Which Haven't Been Hauled Off, I Have No Idea Why) And Starts To Just.

For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. When that haul comes in it would take forever to haul across the map. So i've had this bug for a while now, even when there's a free stockpile zone the pawn will just stand forever or until a job of greater priority becomes. You can do this with an animal.

Have One Dedicated Hauler For Every 10 Colonists.

For hauling, you can forever solve that as an issue by training a pack of hauling animals to do all of your hauling for you. I have 1 guy (good at plants), doing the actual harvesting, and then my other pawn basically just doing the hauling.

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