Fist Of Unbroken Air Bg3 Knock Back Reddit

Fist Of Unbroken Air Bg3 Knock Back Reddit - Pull enemies toward you or make them prone with. 3d10 bludgeoning and can knock them prone. For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided. Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. ⁠fist of unbroken air (2ki): Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. 4 elements build around fist of unbroken air? Great for pushing off ledges, you can one. For one ki as an open hand monk you can just walk.

Great against low str opponents. 3d10 bludgeoning and can knock them prone. I took the burning hands equivalent which i use against 3+ targets, and the thunder. Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided. For one ki as an open hand monk you can just walk. 4 elements build around fist of unbroken air? Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. ⁠fist of unbroken air (2ki): 90% of turns are run up, fotfs, flurry, which does great damage. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air.

⁠fist of unbroken air (2ki): For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. 90% of turns are run up, fotfs, flurry, which does great damage. Great against low str opponents. And shaping of the ice, that seems to be the most niche of all abilites, so. Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. Great for pushing off ledges, you can one. Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. 3d10 bludgeoning and can knock them prone. Starting a new playthrough soon and wanted to use some more obscure subclasses/abilities, decided.

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Starting A New Playthrough Soon And Wanted To Use Some More Obscure Subclasses/Abilities, Decided.

3d10 bludgeoning and can knock them prone. I took the burning hands equivalent which i use against 3+ targets, and the thunder. Great against low str opponents. Great for pushing off ledges, you can one.

And Shaping Of The Ice, That Seems To Be The Most Niche Of All Abilites, So.

For example, fist of unbroken air costs 2 ki to deal 3d10 damage and knock prone from 30' away. 4 elements build around fist of unbroken air? Your maneuverability and speed are extremely high, which allows you to line up good shots with rush of the gale spirits or fist of unbroken air. 90% of turns are run up, fotfs, flurry, which does great damage.

⁠Fist Of Unbroken Air (2Ki):

For one ki as an open hand monk you can just walk. Push enemies away with fist of four thunders, fist of unbroken air, and rush of the gale spirits. Pull enemies toward you or make them prone with.

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