Elden Ring Roll Delay

Elden Ring Roll Delay - In all of the souls games rolling has always had more of an input delay than other actions, but elden ring is by far the most egregious of this. When you're speaking of this delay, are you trying to roll from a completely neutral state like just standing still, walking, or having your shield. Is it just seem to me or rolling in elden ring have just a small delay? There's more roll/sprint delay in elden ring compared to previous from soft games. I mean it works similar to the parry mechanics where. There are reported solutions to the issue. I feel like it may have been intentional to a degree,. Cap your fps at 59. There's also an inherent delay, from the roundtrip. Iframes start some minor frames later after activation of the roll.

I mean it works similar to the parry mechanics where. I feel like it may have been intentional to a degree,. There's more roll/sprint delay in elden ring compared to previous from soft games. In all of the souls games rolling has always had more of an input delay than other actions, but elden ring is by far the most egregious of this. There's also an inherent delay, from the roundtrip. When you're speaking of this delay, are you trying to roll from a completely neutral state like just standing still, walking, or having your shield. Is it just seem to me or rolling in elden ring have just a small delay? Cap your fps at 59. There are reported solutions to the issue. Iframes start some minor frames later after activation of the roll.

Cap your fps at 59. There's more roll/sprint delay in elden ring compared to previous from soft games. There's also an inherent delay, from the roundtrip. Is it just seem to me or rolling in elden ring have just a small delay? I mean it works similar to the parry mechanics where. Iframes start some minor frames later after activation of the roll. There are reported solutions to the issue. When you're speaking of this delay, are you trying to roll from a completely neutral state like just standing still, walking, or having your shield. In all of the souls games rolling has always had more of an input delay than other actions, but elden ring is by far the most egregious of this. I feel like it may have been intentional to a degree,.

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I Feel Like It May Have Been Intentional To A Degree,.

In all of the souls games rolling has always had more of an input delay than other actions, but elden ring is by far the most egregious of this. Iframes start some minor frames later after activation of the roll. There's also an inherent delay, from the roundtrip. Is it just seem to me or rolling in elden ring have just a small delay?

Cap Your Fps At 59.

There's more roll/sprint delay in elden ring compared to previous from soft games. There are reported solutions to the issue. I mean it works similar to the parry mechanics where. When you're speaking of this delay, are you trying to roll from a completely neutral state like just standing still, walking, or having your shield.

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