Does Arcane Boost Blood Damage
Does Arcane Boost Blood Damage - Once bleed builds up, hemorrhage (blood loss) takes effect. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. Arcane just increases the amount of bleed buildup per hit. An uchigatana or a bandit knife can cause bleed, but they do not. Arcane will not affect bleed buildup if a weapon does not have arcane scaling. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat bleed damage %. If you don’t use arcane, it means it takes more hits to proc bleed.
An uchigatana or a bandit knife can cause bleed, but they do not. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat bleed damage %. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. Arcane just increases the amount of bleed buildup per hit. Arcane will not affect bleed buildup if a weapon does not have arcane scaling. If you don’t use arcane, it means it takes more hits to proc bleed. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. Once bleed builds up, hemorrhage (blood loss) takes effect.
An uchigatana or a bandit knife can cause bleed, but they do not. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. If you don’t use arcane, it means it takes more hits to proc bleed. Once bleed builds up, hemorrhage (blood loss) takes effect. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. Arcane will not affect bleed buildup if a weapon does not have arcane scaling. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat bleed damage %. Arcane just increases the amount of bleed buildup per hit.
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Once bleed builds up, hemorrhage (blood loss) takes effect. Arcane just increases the amount of bleed buildup per hit. Arcane will not affect bleed buildup if a weapon does not have arcane scaling. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. An uchigatana or a bandit knife can cause bleed,.
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If you don’t use arcane, it means it takes more hits to proc bleed. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. Once bleed builds up, hemorrhage (blood loss) takes effect. Arcane will not affect bleed buildup if a weapon does not have arcane scaling. While damage doesn't scale from.
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Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat bleed damage %. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. An uchigatana or.
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Arcane will not affect bleed buildup if a weapon does not have arcane scaling. Arcane just increases the amount of bleed buildup per hit. Once bleed builds up, hemorrhage (blood loss) takes effect. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. While damage doesn't scale from more arcane it does.
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Arcane just increases the amount of bleed buildup per hit. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat bleed damage %. If you don’t use arcane, it means it takes more hits.
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An uchigatana or a bandit knife can cause bleed, but they do not. Once bleed builds up, hemorrhage (blood loss) takes effect. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. Arcane will not affect bleed buildup if a weapon does not have arcane scaling. While damage doesn't scale from more arcane it does.
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It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. An uchigatana or a bandit knife can cause bleed, but they do not. Once bleed builds up, hemorrhage (blood loss) takes effect. If you don’t use arcane, it means it takes more hits to proc bleed. Arcane just increases the amount of bleed buildup per.
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Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat bleed damage %. If you don’t use arcane, it means it takes more hits to proc bleed. An uchigatana or a.
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Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits. Arcane just increases the amount of bleed buildup per hit. An uchigatana or a bandit knife can cause bleed, but they do not. Once bleed builds up, hemorrhage (blood loss) takes effect. Arcane will not affect bleed buildup if a weapon does.
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It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. If you don’t use arcane, it means it takes more hits to proc bleed. Arcane just increases the amount of bleed buildup per hit. While damage doesn't scale from more arcane it does seem that having arcane scaling on the weapon also increases the flat.
While Damage Doesn't Scale From More Arcane It Does Seem That Having Arcane Scaling On The Weapon Also Increases The Flat Bleed Damage %.
Arcane will not affect bleed buildup if a weapon does not have arcane scaling. Once bleed builds up, hemorrhage (blood loss) takes effect. It doesn’t affect bleed damage, that number is fixed to a percentage of enemy health. If you don’t use arcane, it means it takes more hits to proc bleed.
An Uchigatana Or A Bandit Knife Can Cause Bleed, But They Do Not.
Arcane just increases the amount of bleed buildup per hit. Arcane would increase the amount of bleed buildup per hit, potentially triggering the bleed effect in fewer hits.