Camera Too Close Mgsv

Camera Too Close Mgsv - When you're indoors going through a door or round a corner you're almost blind. Trying to play a bit of msgv the phantom pain but i am having difficulty coping with the odd camera controls. It helps to 'simulate' the area of vision that the character has during. Just in fob had the camera stick in close like i was inside a building, seemed to go away as i made it to the next platform but. Every time i sprint or crouch, the camera hard cuts closer to snake instead of zooming in. Its extremely distracting/annoying and have no. The camera gets closer the lower you are to the ground. Trying to play a bit of msgv the phantom pain (pc) but i am having difficulty coping with the odd camera controls. Besides, if it were an immersion thing, you shouldn't be able to point.

Besides, if it were an immersion thing, you shouldn't be able to point. When you're indoors going through a door or round a corner you're almost blind. Every time i sprint or crouch, the camera hard cuts closer to snake instead of zooming in. Trying to play a bit of msgv the phantom pain but i am having difficulty coping with the odd camera controls. Its extremely distracting/annoying and have no. Just in fob had the camera stick in close like i was inside a building, seemed to go away as i made it to the next platform but. The camera gets closer the lower you are to the ground. It helps to 'simulate' the area of vision that the character has during. Trying to play a bit of msgv the phantom pain (pc) but i am having difficulty coping with the odd camera controls.

Trying to play a bit of msgv the phantom pain but i am having difficulty coping with the odd camera controls. Trying to play a bit of msgv the phantom pain (pc) but i am having difficulty coping with the odd camera controls. The camera gets closer the lower you are to the ground. When you're indoors going through a door or round a corner you're almost blind. It helps to 'simulate' the area of vision that the character has during. Its extremely distracting/annoying and have no. Every time i sprint or crouch, the camera hard cuts closer to snake instead of zooming in. Besides, if it were an immersion thing, you shouldn't be able to point. Just in fob had the camera stick in close like i was inside a building, seemed to go away as i made it to the next platform but.

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When You're Indoors Going Through A Door Or Round A Corner You're Almost Blind.

It helps to 'simulate' the area of vision that the character has during. Trying to play a bit of msgv the phantom pain (pc) but i am having difficulty coping with the odd camera controls. Its extremely distracting/annoying and have no. Trying to play a bit of msgv the phantom pain but i am having difficulty coping with the odd camera controls.

Besides, If It Were An Immersion Thing, You Shouldn't Be Able To Point.

Every time i sprint or crouch, the camera hard cuts closer to snake instead of zooming in. Just in fob had the camera stick in close like i was inside a building, seemed to go away as i made it to the next platform but. The camera gets closer the lower you are to the ground.

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