Call Lightning 5E
Call Lightning 5E - With a casting time of just 1 action. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of that point must make a dexterity saving throw. On each of your turns until the spell ends, you can use your action to call down lightning in. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save,. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of lightning flashes down from the cloud to that point. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.
A bolt of lightning flashes down from the cloud to that point. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save,. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in. With a casting time of just 1 action. Each creature within 5 feet of that point must make a dexterity saving throw. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.
On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save,. With a casting time of just 1 action. Each creature within 5 feet of that point must make a dexterity saving throw. A bolt of lightning flashes down from the cloud to that point. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in.
Call Lightning 5E Spell Description and Guide In D&D
A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save,. On each of your turns until the spell ends, you can use your action to call down lightning in. With a casting time of just 1 action. On each of your.
Call Lightning 5e D&D Guide Gaming MOW
A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. With a casting time of just 1 action. Each creature within 5 feet of that point must make a dexterity saving throw. On each of your turns until the spell ends, you can use your action to call down lightning in..
Call Lightning 5e D&D Guide Gaming MOW
A creature takes 3d10 lightning damage on a failed save,. With a casting time of just 1 action. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of lightning flashes down from the cloud to that point. On each of your turns until the spell ends, you can.
Call Lightning 5e D&D Guide [2022]
Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of lightning flashes down from the cloud to that point. A creature takes 3d10 lightning damage on a failed save, or half as much damage.
Call Lightning 5e D&D Guide Gaming MOW
A creature takes 3d10 lightning damage on a failed save,. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in. Each creature within 5 feet of that point must make a dexterity.
Call Lightning 5e D&D Guide Gaming MOW
Each creature within 5 feet of that point must make a dexterity saving throw. With a casting time of just 1 action. A creature takes 3d10 lightning damage on a failed save,. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed.
Call Lightning 5E Spell Description and Guide In D&D
A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of lightning flashes down from the cloud to that point. On each of your turns until the spell ends, you can use your action to call down lightning in. On each of your turns until the spell ends, you.
Call Lightning 5E Spell Description and Guide In D&D
A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of.
Call lightning 5e range workklim
On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A bolt of.
Call Lightning 5e — Caverns & Creatures
Each creature within 5 feet of that point must make a dexterity saving throw. With a casting time of just 1 action. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one..
On Each Of Your Turns Until The Spell Ends, You Can Use Your Action To Call Down Lightning In.
A bolt of lightning flashes down from the cloud to that point. On each of your turns until the spell ends, you can use your action to call down lightning in. On each of your turns until the spell ends, you can use your action to call down lightning in. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.
With A Casting Time Of Just 1 Action.
A creature takes 3d10 lightning damage on a failed save,. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.