Build 2

Build 2 - Polymost is an extension to the build engine code, featuring opengl support with true look up/down, md2/md3 models, and high. Advanced lighting system with true dynamic shadows, colors, spotlights. Native support for sector over sector (sos). On 12/23/2003, jonathon fowler released the first build engine port to use my polymost technology. Here are some new features of build2 over the classic build engine:

Polymost is an extension to the build engine code, featuring opengl support with true look up/down, md2/md3 models, and high. Advanced lighting system with true dynamic shadows, colors, spotlights. Here are some new features of build2 over the classic build engine: Native support for sector over sector (sos). On 12/23/2003, jonathon fowler released the first build engine port to use my polymost technology.

Polymost is an extension to the build engine code, featuring opengl support with true look up/down, md2/md3 models, and high. Native support for sector over sector (sos). On 12/23/2003, jonathon fowler released the first build engine port to use my polymost technology. Advanced lighting system with true dynamic shadows, colors, spotlights. Here are some new features of build2 over the classic build engine:

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Native Support For Sector Over Sector (Sos).

On 12/23/2003, jonathon fowler released the first build engine port to use my polymost technology. Advanced lighting system with true dynamic shadows, colors, spotlights. Polymost is an extension to the build engine code, featuring opengl support with true look up/down, md2/md3 models, and high. Here are some new features of build2 over the classic build engine:

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