Arma 3 Object Scale

Arma 3 Object Scale - Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. It's built into the software. Setobjectscale only works for simple objects. Use this in the object init. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Returns the render scale of an object relative to the original model. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. You can set the size 1:1 scale in the software you usually use (i use blender).

I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Returns the render scale of an object relative to the original model. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Use this in the object init. It's built into the software. Setobjectscale only works for simple objects. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. You can set the size 1:1 scale in the software you usually use (i use blender).

Use this in the object init. Setobjectscale only works for simple objects. I'm trying to make an object (a crater) larger than the original model, but when i bring mission to my server, the model retains its scale. Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. You can set the size 1:1 scale in the software you usually use (i use blender). Private _simpleobject = this call bis_fnc_replacewithsimpleobject;. For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. It's built into the software. Returns the render scale of an object relative to the original model.

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It's Built Into The Software.

You can set the size 1:1 scale in the software you usually use (i use blender). For some simulated objects (men objects in particular), you can attach them to another man object or game logic, then use. Returns the render scale of an object relative to the original model. Private _simpleobject = this call bis_fnc_replacewithsimpleobject;.

I'm Trying To Make An Object (A Crater) Larger Than The Original Model, But When I Bring Mission To My Server, The Model Retains Its Scale.

Setting the scale of actively simulated objects (vehicles with players/ai in them) is possible, but not officially supported, you may encounter. Use this in the object init. Setobjectscale only works for simple objects.

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