Arma 3 How To Make Indepedent Fight Blufor

Arma 3 How To Make Indepedent Fight Blufor - As the aaf in the campaign is fighting against the bluefor forces is there a way to do this in the editor? I'm on mobile and i don't remember the name exactly. To make a civilian a potential target to other sides, you can either: Yes, just go to the intel menu. They always seem to be allies despite the faction being independent, if they aren't capable of fighting both sides whats the point of independent forces?. I found another neat trick in zeus that can help you with factions. If you merge squads from different factions they all take on the same. I want independent to be friendly. Is there a way to do this so it is for every unit. I'm making a mission where i need to make blufor turn on the independent units order 66 style but i can't seem to figure out the debug.

If you merge squads from different factions they all take on the same. It might be under the general settings in the editor or attributes. To make a civilian a potential target to other sides, you can either: Yes, just go to the intel menu. As the aaf in the campaign is fighting against the bluefor forces is there a way to do this in the editor? I want independent to be friendly. I am trying to make independent against blufor and opfor. I'm making a mission where i need to make blufor turn on the independent units order 66 style but i can't seem to figure out the debug. They always seem to be allies despite the faction being independent, if they aren't capable of fighting both sides whats the point of independent forces?. Is there a way to make the independents hostile to opfor after a certain trigger is triggered?

I found another neat trick in zeus that can help you with factions. I am trying to make independent against blufor and opfor. Is there a way to do this so it is for every unit. Is there a way to make the independents hostile to opfor after a certain trigger is triggered? As the aaf in the campaign is fighting against the bluefor forces is there a way to do this in the editor? It might be under the general settings in the editor or attributes. I want independent to be friendly. To make a civilian a potential target to other sides, you can either: Make the civilian a renegade by using the addrating command. If you merge squads from different factions they all take on the same.

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Make The Civilian A Renegade By Using The Addrating Command.

They always seem to be allies despite the faction being independent, if they aren't capable of fighting both sides whats the point of independent forces?. Yes, just go to the intel menu. I'm on mobile and i don't remember the name exactly. As the aaf in the campaign is fighting against the bluefor forces is there a way to do this in the editor?

I Found Another Neat Trick In Zeus That Can Help You With Factions.

It might be under the general settings in the editor or attributes. Is there a way to make the independents hostile to opfor after a certain trigger is triggered? Where you can edit the mission. To make a civilian a potential target to other sides, you can either:

I Want Independent To Be Friendly.

If you merge squads from different factions they all take on the same. Is there a way to do this so it is for every unit. I am trying to make independent against blufor and opfor. I'm making a mission where i need to make blufor turn on the independent units order 66 style but i can't seem to figure out the debug.

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