Animal Friendship
Animal Friendship - If the beast’s intelligence is 4 or higher, the spell fails. Choose a beast that you can see within range. This spell lets you convince a beast that you mean it no harm. It must see and hear you. The target must succeed on a wis. Choose a beast that you. This spell lets you convince a beast that you mean it no harm. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the.
This spell lets you convince a beast that you mean it no harm. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. Choose a beast that you can see within range. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. The target must succeed on a wis. If the beast’s intelligence is 4 or higher, the spell fails. It must see and hear you. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. Choose a beast that you. This spell lets you convince a beast that you mean it no harm.
Choose a beast that you. This spell lets you convince a beast that you mean it no harm. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. If the beast’s intelligence is 4 or higher, the spell fails. The target must succeed on a wis. It must see and hear you. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. Choose a beast that you can see within range. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. This spell lets you convince a beast that you mean it no harm.
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Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. Choose a beast that you can see within range. It must see and hear you. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. If it fails, it.
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This spell lets you convince a beast that you mean it no harm. It must see and hear you. Choose a beast that you. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Choose a beast that you can see within range.
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This spell lets you convince a beast that you mean it no harm. It must see and hear you. The target must succeed on a wis. If the beast’s intelligence is 4 or higher, the spell fails. Choose a beast that you can see within range.
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If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. This spell lets you convince a beast that you mean it no harm. It must see and hear you. Choose a beast that you. If the beast’s intelligence is 4 or higher, the spell fails.
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It must see and hear you. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. This spell lets you convince a beast that you mean it no harm. This spell lets you convince a beast that you mean it no harm. If the beast’s intelligence is 4 or higher, the.
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Choose a beast that you. The target must succeed on a wis. Choose a beast that you can see within range. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. This spell lets you convince a beast that you mean it no harm.
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This spell lets you convince a beast that you mean it no harm. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. This spell lets you convince a beast that you mean it no harm. If it fails, it is charmed by you for 24 hours and the beast is convinced.
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Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. The target must succeed on a wis. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. This spell lets you convince a beast that you mean it no.
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The target must succeed on a wis. Animal friendship forces a beast with an intelligence of 3 or lower to make a wisdom saving throw. This spell lets you convince a beast that you mean it no harm. If the beast’s intelligence is 4 or higher, the spell fails. It must see and hear you.
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When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. Choose a beast that you. It must see and hear you. This spell lets you convince a beast that you mean it no harm. If it fails, it is charmed by you for 24 hours and the.
Animal Friendship Forces A Beast With An Intelligence Of 3 Or Lower To Make A Wisdom Saving Throw.
It must see and hear you. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the. The target must succeed on a wis.
Choose A Beast That You.
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. If the beast’s intelligence is 4 or higher, the spell fails. This spell lets you convince a beast that you mean it no harm.