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Ai Npcs Keep Mounting And Dismounting Vehicels Arma 3 Eden - I tried to solve this problem by have the drivers of the cars in a seperate group everyone else in the convoy, and setting their waypoints. Try assigning the group to the vehicle by using addvehicle. Now all group members should be assigned and imo should not exit until unassigned. I'd recommend mods like c2 command and control or drongos command enhancement. Once you've figured them out. At the moment, every time i launch my scenario, the ai units move from their positions, presumably to try and stay in formation? I use both to play singleayer alot. If i've created a vehicle capable of carrying a squad/team (ghost hawk, marid, etc.), and the player character is one of the vehicle crew,. This video will show you how to have ai units board a vehicle using waypoints. A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in.
I tried to solve this problem by have the drivers of the cars in a seperate group everyone else in the convoy, and setting their waypoints. At the moment, every time i launch my scenario, the ai units move from their positions, presumably to try and stay in formation? Try assigning the group to the vehicle by using addvehicle. Once you've figured them out. I'd recommend mods like c2 command and control or drongos command enhancement. Ai don't like staying in vehicles if they are. I use both to play singleayer alot. If i've created a vehicle capable of carrying a squad/team (ghost hawk, marid, etc.), and the player character is one of the vehicle crew,. A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in. Also shows you how to have them then move, get out and do.
Now all group members should be assigned and imo should not exit until unassigned. I use both to play singleayer alot. If i've created a vehicle capable of carrying a squad/team (ghost hawk, marid, etc.), and the player character is one of the vehicle crew,. Once you've figured them out. My unit and i have been having trouble with ai dismounting vehicles after having a module go red (most of the time being either system or tracks). At the moment, every time i launch my scenario, the ai units move from their positions, presumably to try and stay in formation? Try assigning the group to the vehicle by using addvehicle. Also shows you how to have them then move, get out and do. I'd recommend mods like c2 command and control or drongos command enhancement. Ai don't like staying in vehicles if they are.
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At the moment, every time i launch my scenario, the ai units move from their positions, presumably to try and stay in formation? Also shows you how to have them then move, get out and do. My unit and i have been having trouble with ai dismounting vehicles after having a module go red (most of the time being either.
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If i've created a vehicle capable of carrying a squad/team (ghost hawk, marid, etc.), and the player character is one of the vehicle crew,. I tried to solve this problem by have the drivers of the cars in a seperate group everyone else in the convoy, and setting their waypoints. My unit and i have been having trouble with ai.
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Once you've figured them out. I use both to play singleayer alot. A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in. Now all group members should be assigned and imo should not exit until unassigned. I tried to solve this problem by have the drivers of the.
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At the moment, every time i launch my scenario, the ai units move from their positions, presumably to try and stay in formation? Try assigning the group to the vehicle by using addvehicle. Now all group members should be assigned and imo should not exit until unassigned. I tried to solve this problem by have the drivers of the cars.
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My unit and i have been having trouble with ai dismounting vehicles after having a module go red (most of the time being either system or tracks). A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in. At the moment, every time i launch my scenario, the ai.
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Also shows you how to have them then move, get out and do. Ai don't like staying in vehicles if they are. If i've created a vehicle capable of carrying a squad/team (ghost hawk, marid, etc.), and the player character is one of the vehicle crew,. A dismount order from an ai commander of a player will actually force the.
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Try assigning the group to the vehicle by using addvehicle. Ai don't like staying in vehicles if they are. I use both to play singleayer alot. A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in. At the moment, every time i launch my scenario, the ai units.
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A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in. Now all group members should be assigned and imo should not exit until unassigned. I use both to play singleayer alot. Once you've figured them out. Ai don't like staying in vehicles if they are.
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Once you've figured them out. Ai don't like staying in vehicles if they are. I use both to play singleayer alot. My unit and i have been having trouble with ai dismounting vehicles after having a module go red (most of the time being either system or tracks). Now all group members should be assigned and imo should not exit.
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I'd recommend mods like c2 command and control or drongos command enhancement. Now all group members should be assigned and imo should not exit until unassigned. Once you've figured them out. I tried to solve this problem by have the drivers of the cars in a seperate group everyone else in the convoy, and setting their waypoints. This video will.
Now All Group Members Should Be Assigned And Imo Should Not Exit Until Unassigned.
This video will show you how to have ai units board a vehicle using waypoints. I'd recommend mods like c2 command and control or drongos command enhancement. If i've created a vehicle capable of carrying a squad/team (ghost hawk, marid, etc.), and the player character is one of the vehicle crew,. I tried to solve this problem by have the drivers of the cars in a seperate group everyone else in the convoy, and setting their waypoints.
My Unit And I Have Been Having Trouble With Ai Dismounting Vehicles After Having A Module Go Red (Most Of The Time Being Either System Or Tracks).
Once you've figured them out. Also shows you how to have them then move, get out and do. At the moment, every time i launch my scenario, the ai units move from their positions, presumably to try and stay in formation? I use both to play singleayer alot.
Try Assigning The Group To The Vehicle By Using Addvehicle.
Ai don't like staying in vehicles if they are. A dismount order from an ai commander of a player will actually force the player out of the vehicle they are in.