5E Flaming Sphere

5E Flaming Sphere - Any creature that ends its turn within 5 feet of the sphere must make a dexterity. When you cast this spell using a spell slot. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. Any creature that ends its turn within 5 feet of the sphere makes a dexterity. It lasts for the duration. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

Any creature that ends its turn within 5 feet of the sphere must make a dexterity. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere makes a dexterity. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. When you cast this spell using a spell slot.

Any creature that ends its turn within 5 feet of the sphere must make a dexterity. When you cast this spell using a spell slot. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. Any creature that ends its turn within 5 feet of the sphere makes a dexterity. It lasts for the duration. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

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Any Creature That Ends Its Turn Within 5 Feet Of The Sphere Must Make A Dexterity.

Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere must make a dexterity. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a dexterity.

When You Cast This Spell Using A Spell Slot.

The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

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